DESIGN - EXPERIENCE

LEGO® Star Wars™: The Skywalker Saga - LEVEL DESIGNER/DIRECTOR

  • Creating clear and concise level design documentation, making sure it’s clear for the development teams to read and understand the direction of the level, from its use of character mechanics, story beats, artistic details, audio cues, voice overs etc.

  • Implementing grey box level design blockouts to highlight level direction, expected use of mechanics, level scope, representations of environment and much more. Including in-engine annotations or storyboarding on where everything is expected to be placed for artists and code teams to work within.

  • Present levels to senior management, stakeholders and development team to walk through what is expected and discuss any potential risks involved, confirming the work detailed in the level design documentation and answer any questions related to the level.

  • Test, play, review and provide feedback at key production milestones for all levels being developed to make sure the work done meets the expected design.

  • Additional design related tasks across the wider game - Level navigation, collectables and prop placement, quest naming, tracking full playthrough requirements, implementing text strings etc.

  • I also got the opportunity to receive media and presentation training which then allowed me to represent the team at E3 2019, conducting gameplay presentations and taking part in interviews with well known publications during my time there.

LSW1_screenshot_1488x837.jpg

QUALITY ASSURANCE - EXPERIENCE

SENIOR QA TESTER / QA PROJECT LEAD - TT GAMES

  • It was my responsibility to oversee the day-to-day QA progress of my assigned project and delegate tasks to my team of testers throughout the development of said project.

  • Communicate with Production/Project Managers/Co-Ordinator’s to stay updated on the progress of each of the tasks and decide where our daily focus should be alongside the QA test plan.

  • Reporting to QA Management to keep them updated on what is going on with the project and report any issues or provide risk assessments.

  • Create all necessary test documents and implement test cases for my team to use when performing their assigned tasks so I can communicate the results clearly to the development team and provide evidence to those who need it.

QA SHIFT LEAD/QA TESTER - TT GAMES

  • Shift Lead: I took on the role of QA Shift Lead working with QA Project Leads to oversee and be responsible for the tasks requested by production and ensuring the testers assigned to those tasks are carrying them out to the best of their abilities.

  • Play through and analyze a video game during its development.

  • Report issues/bugs found on each new build/version created

  • Investigate open issues and report on any resolved or claim fixed issues on latest versions of the game

  • Testing on development kits for following consoles: PlayStation 4, Xbox One, Nintendo Wii U, Xbox 360, PlayStation 3, Nintendo Wii and also PC/Mac

  • Ensure the game complies with rules/regulations set out by Sony/Microsoft/Nintendo

  • Smoke Tests, Console Performance Tests, Achievement/Trophy Passes

  • Prepare and test builds for developers to work on using TeamCity data.

254022-tearaway.jpg

QUALITY ASSURANCE - EXPERIENCE

FIRST PARTY FUNCTIONALITY TESTER - PLAYSTATION / SONY LIVERPOOL

  • Exploratory Testing: Play through a video game title and report and issues/bugs found on each new build/version created.

  • Confirmation Testing: Confirm previous issues/bugs reported are fixed or still open on newer builds/versions of the title.

  • Test Cases & Creation: Create a variety of test cases for myself and others to work through them on each new build/version of the title, focusing on each specific area of the title for in-depth testing i.e. level areas, AI, game mechanics, trophies etc.

  • TEARAWAY (PS VITA) - My role for this project was to be the Core Functionality Tester, in which I had multiple responsibilities from creating test cases and assigning them to other testers, update the knowledge base/wiki and advise testers on how to approach testing the title based on title design, concept and console functionality.

  • Extra Experience: Working closely with Video department on recording game footage required for trailers for big events such as E3.

CREDITED TITLES

ADDITIONAL CREDITS/UNCREDITED TITLES