LEVEL DESIGN
LEGO® Star Wars™: The Skywalker Saga - Level Designer/Level Director - 2018-2022
My role during the development of this game was that of a Level Designer, creating levels assigned to me by the game director. Each level assigned had a specific brief to stick to about the setting and characters involved. It was my responsibility to create the level design documentation based on this brief in greater detail, walkthrough each event, request each asset required for development and develop basic level blockouts within the engine (NTT).
Once the plans are agreed upon with all parties and team members involved, as Level Director, I will oversee the development of those assigned levels and ensure that the level fits the intended design and is fun to play, testing and providing feedback at crucial development milestones set out by the production team.
It’s a continuous effort and a challenge to oversee all of the levels each level designer/director is responsible for but so rewarding to see the creative vision come to life thanks to the development team.
Here I will breakdown all of the levels I designed for the game and highlight my thought process going into the creation of each of them and what inspiration I took into designing them. Enjoy!